Monday, March 7, 2016

Cleaning Up the Act

Semester 2 Week 7 (2/27-3/4)

We have finally arrived in the realm of stable builds and it feels good.  We made a concentrated effort this week to not only create a stable build but to not add more bugs to the game.  We largely succeeded in our aims this week and while I think we are still behind where we want to be we have made up a good amount of ground.  If we can keep having weeks with the quality of productivity that we had this last week I will not be worried about finishing the game to the level that we planned at the beginning of the semester.

In addition to cracking down on our bugs this week we added a lot of polish that makes the game feel much more vibrant and alive.  The fluidity of the transitions continued to improve and the overworld alongside them. Now players can easily tell which level they are on and which levels come next. In addition the camera now pans over to the new level.

Last semester I saw Amanda's work from the perspective of another team and was less than impressed at both the quality and quantity of her work. Perhaps that was only a result of watching from the outside but her work this semester has been much more impressive and beautiful.  Amanda's work has continually improved the look of the game without departing from the visual style that the game started out with.

I spent a large chunk of this week out of commission unfortunately as I spent the beginning of the week de-stressing with my parents away from a computer and then mid week was consumed with two days of working exclusively on another class's homework. I am happier with the quality of my work this week than I have been previously this semester but I did not do enough work the rest of the week to make up for not working for 3 days.

No comments:

Post a Comment