Senior Team Week 9 (10/26-11/1)
We failed our attempt to challenge out of the Deep Dive stage, this was largely because we failed to convey the research we had done and how that had affected our design process. I do wish that Wilhelm had hurried the previous group a bit rather than simply my team off halfway through each slide of our presentation. Once we had taken a step back and looked at our presentation again we decided to make the most of our extended Deep Dive.
We had failed to show our research, this was easily rectified, in went the slides. We found that we hadn't finalized sound design or exactly what technology our weird war one was using and fixing these was much harder. Sound did not in fact get nailed down this week as the team shifted in opinion from meeting to meeting and I didn't keep track well enough or get everyone else to stick with one position. While we felt we had done enough research previously, the team decided that more research wasn't going to hurt the project.
My research this week focused on The Battle of Gallipoli itself and the conditions in the Ottoman Empire that enabled it to win the battle. One particular point that I was eager to determine was the exact reasons behind the battle (though not directly relevant to the game, it was a point of debate between team members which I hoped to win). Overall a decent amount of new information came up including a very interesting and helpful examination of how the terrain of the peninsula affected the battle, which would be useful for both art and level design.
Progress on the build this week consisted mostly of tightening up controls and networking. One point that we were particularly determined to deal with was getting the weapons to fire directly at the mouse which up til now they had steadfastly refused to do. Michael was finally able to get the guns working correctly by the end of the week. During the Deep Dive presentation our build had crashed repeatedly and we were startled by the bug because it had never happened before. Our Producer insisted that we find the bug before we tested the game again but we never found the bug, and the bug never popped up again even when testing on the same two computers.
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